Looking through the Virtual World

[mk_image src=”” image_width=”800″ image_height=”350″ crop=”true” lightbox=”false” frame_style=”simple” target=”_self” caption_location=”inside-image” align=”left” margin_bottom=”10″]

 

Here I have included pictures of the 3D character I have worked on for long, this character features completed rigged body, skin textures, hair sharers and so on. This character is mainly inspired for me from the fact that I have grew up in a very restrictive society where people were not “covered up” in private, they cared about their looks despite of the country rules at the times they were kinda free.

[mk_image src=”” image_width=”1000″ image_height=”1454″ crop=”true” lightbox=”false” frame_style=”simple” target=”_self” caption_location=”inside-image” align=”left” margin_bottom=”10″]

this is an approach toward realistic render of the character, although it is very time consuming to render with this quality, I say its worth to see the result of my works have been payed off. I hope the quality of this character can get a job somewhere as well?

although I have been very interested in becoming an indie developer. A game that explored sexuality of woman through a restrictive society.

 

[mk_image src=”” image_width=”1000″ image_height=”1454″ crop=”true” lightbox=”false” frame_style=”simple” target=”_self” caption_location=”inside-image” align=”left” margin_bottom=”10″]

A less realistic, but more cartoonish render here.

 

[mk_image src=”     ” image_width=”1000″ image_height=”1454″ crop=”true” lightbox=”false” frame_style=”simple” target=”_self” caption_location=”inside-image” align=”left” margin_bottom=”10″]

 

A few poses, clothes to demonstrate the ability of character to shape like a human being, due to 3D skeleton based rigged system.

 

[mk_image src=” ” image_width=”1000″ image_height=”1454″ crop=”true” lightbox=”false” frame_style=”simple” target=”_self” caption_location=”inside-image” align=”left” margin_bottom=”10″]